CIMATICS PLATFORM / Brussels


Art of Artifacts

by Rosa Menkman

Even though the concept of noise has many meanings, mainly because it is often used as a figure of speech, for the purposes of this set noise is best understood as an undesirable disturbance or addition to the linear signal of useful data, or as I would like to suggest, a generative quality present in any communication medium, that shows itself as an artifact. While the communication process as described by Shannon and Weaver is reasonably linear, this static notion is undermined by the overall addition of noise, particularly during the encoding / decoding step, feedback and when the messages whilst in transmission is corrupted (due to for instance the addition of noise). These interruptions involve their own technical specificities and appearances, which are often understood as artifacts (errors or misrepresentations) that obscure the original information. The word artifact stems from the Latin words ars and facere, which, put together, mean as much as ‘artificially made’ (made by human practice). The use of the word has changed over time, and differs per context. In archeology, an artifact is something that is uncovered by an archeological endeavor. Artifacts are often called 'finds'; they are found objects. They are (normally) not created to be an artifact, but originate as a feature (of a time, a process, a culture). In archeology as well as in the digital age, the artifact is subject to many questions. These questions range from how artifacts represent the people of a time to who created the artifact and how and why? In art-history, we see a growing tradition of music, video and intermedia artworks, in which artists make use of artifacts, to reflect on the techniques they use for their work. Sometimes these artworks research the technologies and their role in the communication process. On other occasions they are applied as a form of politics, critique, punk or simply as a celebration of the flawed. In any case, they can be used as the symbolic components that fuse the video and sound into a conceptual, synesthetic whole and, in doing so, create a new space for dialogue. So in the beginning there was noise, but today, noise is understood and recognised via many different categories, like feedback, compression and glitch artifacts.


Performative fail from rosa menkman on Vimeo.

Sound: collection of failing hard drive sounds.
Video: a combination of failed pdf screengrap videos.


Vrgb VHS Visual Music Composition n.002 from Jan Dybala JD Video on Vimeo.

excerpts from a live mixing session performed on 8 VCR decks with some analog feedback/delay effects. May contain micro samples from Yuri by Meat Beat Manifesto, Right as Rain by Deadbeat, Circus Train by Patric Dawes, Silver Circle by Jan Jelinek and Renku Corporation.


Compression Reel from David OReilly on Vimeo.

Compression artifacts.


Radio Dada from rosa menkman on Vimeo.

The video-images are constructed out of nothing but the image created by feedback (I turned a high-end camera on a screen that was showing, in real time, what I was filming, creating a feedback loop). Then I glitched the video by changing its format and subsequently exporting it into animated gifs. I (minimalistically) edited the video in Quicktime. Then I sent the file to Extraboy, who composed music for the video. The composing process started with a hand held world radio. Extraboy scanned through frequencies and experimented with holding the radio in different parts of the room while touching different objects. Eventually he got the radio to oscillate noise in the tempo that he perceived in the video. The added synthesizer sounds were played live to further build on the non-digital sound and rhythm. This was later contrasted with drums which were digitally synthesized and processed through effects with a very digital sound to them. Just like with the video, the digital and analogue media and aesthetics of sound are mixed into one coherent whole.


FBBXMF from Apa6ek on Vimeo. Music: Robert Rich, Merzbow

Glitch visuals and noise sound


trafik_time-1 from â–²kissdubâ–²pixelvision project on Vimeo.

/////// one continuous shoot with pixelvision camera fisher price circuit bent
////// recording on the pxl tape and capture, no cut, no postprod procesing
///// music: Xbr-34-sk1 by bitcrusher


Digital Decay from universe on Vimeo.

This quote is taken from Douglas Davis' essay, "The Work of Art in the Age of Digital Reproduction," which argues (in part) that unlike analogue signals, which are like waves crashing upon a beach and losing clarity with every ebb of the tide, digital bits "can be endlessly reproduced, without degradation, always the same, always perfect."

This video is an animation of the process of saving an image file in continuously lower file formats over hundreds of times.


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